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Wednesday, July 1, 2009

Logic Lesson! Again! Yes!

JULY 1st, 2009

Here we are, on the very first day of July! Too bad it's a gloomy day outside. But it can be a nice, sunny day inside--our computers, that is. Okay, this Logic Lesson is about making progressive lights. Progressive lights are those in a row or really any shape; what makes them progressive is the fact that you want them to light up in order, but only one at a time. This is accomplished with a progressive switch, with each magnetic switch hooked up to one light. Then set the piston to a very low time--.5 or 1.0 seconds usually works just fine. Make sure that the piston is set to a flipper motion. Otherwise it won't work correctly.

That's really all you need to know. It's a simple way that doesn't take up a lot of thermometer, and it works effectively.

However, I will share one more detail with you. If you want the lights to deactivate at a certain point, there's a trick to it. Sure, you can just have the piston stop. But nine--well, 9.9--times out of ten, one light will remain activated because the block with the key on it will almost always stop where it still activates one or more switches. So! Make the block with the key made out of dissolve. Then, when you want the lights to stop, hook up the button or switch that will make it stop to the dissolve block. The key will disappear along with the block, and all the lights will be off.

That's it! Simple as that!

Gad on!

Sunday, June 28, 2009

Community Feature #8, Part 2

JUNE 28th, 2009

Here's the next part of this Feature for the week of June 28th, 2009. This next level definitely was not the best I've ever played; it was one of the best, though. What really propped it up and carried the day, so to speak, was the gameplay and the story. The gameplay was good enough even without the even better story. The visuals are decent as well. Nothing was done particularly well and nothing was specifically innovative. However, everything was solid across the board.

THE FORBIDDEN LAIR by Dr_Vab



Gad on!

Community Feature #8, Part 1

JUNE 28th, 2009

Hello again, folks! It's time for another Community Feature. However, I regret to tell you that most of it will probably come tomorrow. But, don't let it dampen your day. (Most) of the country is hot enough to fry bacon on a sidewalk right now. Get out and go do something! Take a bike ride! Go to the swimming pool! Play some baseball!

Public Service Announcement is now over.

This first level is a rollercoaster that, to me, is a cut above the usual fare of roller coasters and theme parks. It comes from a Walt Disney World ride that a lot of people go on, and drop down about thirteen stories. Alright, if you seriously can't tell from that, I'll tell you:

THE TWILIGHT ZONE COASTER OF TERROR! by clankbot9



A video may be coming soon.

Gad on!

Thursday, June 25, 2009

Logic Lesson!

JUNE 25th, 2009

Sorry this is a bit late (both a day and at night). The Logic Lesson is here now, though! Sorry for the wait, I truly apologize.

Today's Logic Lesson is about the art of making movie-like levels. Movie-like levels are those with progressing magic mouths with cutscene cameras that show different scenes of a level. Say that you're making a lighthearted level about a duck that needs to get home, but you want it to play out like a film. This is actually pretty easy to do. First, you have to put the magic mouths near the scene that you want them to show. Then hook a long progressive switch (see an earlier Logic Lesson for that explanation) up to the respective magic mouths. Then have your scenes activated by another progressive switch. Make sure they travel at the same time, or everything will be out-of-sync and very unprofessional and disjointed.

That's really it.

Also, today the Jon Burgerman 72-sticker pack came out today on the PlayStation Store. The free druid costume to celebrate the summer solstice also was released today.

Gad on!

Wednesday, June 24, 2009

Hmm...

JUNE 24th, 2009

Unfortunately, I'm going to have to delay the next Logic Lesson until tomorrow. However, I get my new MacBook tomorrow (if it stays on schedule), so I can test it out by writing the Lesson. Maybe. Or maybe I'll spend the whole day exploring Leopard and not write the Lesson. Hmm...let's say I'll go with the first one.

Gad on!

Monday, June 22, 2009

Community Feature #7, Part 4

JUNE 22nd, 2009

On to Part 4, fellow LBP folks! I'm starting to run out of creative names for all the players out there. Maybe LBP'ers? LittleBigPlaneteers? Happy Gadders? Gad-uys and gad-als? Okay, this has to stop. Now. I'm kidding, I'm kidding. But! This next level is the embodiment of detail and polish. It's a little light on gameplay, but the visuals and details more than make up for it. I'm glad I found this level while searching around The Promotion Zone. I'm serious: this level is so good, if you don't go out and play it now...well...I don't know what, exactly.

ROBOT TOWN 2 by jump_button




video

The video is from SheepLord.

Gad on!

Community Feature #7, Part 3

JUNE 22nd, 2009

Here we are already at Part 3! Are you ready for another great level? I know I sure am. This level is about the favorite bedrock family from an old cartoon. I sure hope it doesn't violate any copyright laws, because this level is a gem. The visuals are absolutely stunning and the gameplay isn't too shabby either. The characters are great as well, true to their cartoon counterparts. That's right, this level is:

THE FLINTSTONES by FrOdO_FragginS79



video

video

Videos are from SheepLord.

Gad on!